Final Degree Project: self-regulated NPC community with non-repetitive behaviour
A downloadable Simulation for Windows
This has been my final project for my degree in Videogame Design & Development
The project consists of a town inhabited by 10 NPCs, who are able to behave in a completely autonomous way, based on the outset and evolution of certain parameters. These parameters are randomly initialized and modified on each execution, thus making it extremely unlikely to get similar results when opening the simulation more than once.
- Music by Gracovizt: https://www.youtube.com/@gracovizt
- Character and scenery Concept Art on my ArtStation: https://www.artstation.com/anaveragesketcher
Download
Download
FinalDegreeProject.zip 64 MB
Install instructions
Installation steps:
- Download and extract the .zip file.
- Execute the file called "TFG_DiseñoDesarrolloVideojuegos.exe"
Enjoy!
P.S: After executing the simulation, the file "DebugDoc.txt" will progressively write the most relevant events done by the NPCs, so the user can get more accurate information about them if interested.
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